NATIVE GAME GLOSSARY

BunBandit game mechanics

Eight precise definitions for the native iPhone game being prepared for App Store review. This glossary separates the current burger-order runner from retired browser-game systems.

VERIFIED MECHANIC

Burger order

A precise definition of BunBandit's burger-order objective and how it differs from collecting arbitrary pickups.

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VERIFIED MECHANIC

Ingredient sequence

How BunBandit's requested ingredient sequence governs buns, patties, cheese and topping pickups during a run.

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VERIFIED MECHANIC

Repeated ingredient

A source-bounded explanation of repeated layers in later BunBandit burger orders.

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VERIFIED MECHANIC

Ingredient loss

Define ingredient loss in BunBandit and distinguish stack damage from the separate three-strike run limit.

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VERIFIED MECHANIC

Three-strike rule

The verified meaning of BunBandit's three-strike rule, without inventing damage values or recovery systems.

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VERIFIED MECHANIC

Touch gestures

Define BunBandit's screen-only lane-change, jump and slide controls for the forthcoming native iPhone game.

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VERIFIED MECHANIC

Alternate path

How ramps, tunnels and shortcuts create alternate route lines in BunBandit's four native city routes.

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VERIFIED MECHANIC

Kitchen crew

Identify the chefs, managers and waiters named as threats in BunBandit's native iPhone chase.

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