BunBandit game mechanics
Eight precise definitions for the native iPhone game being prepared for App Store review. This glossary separates the current burger-order runner from retired browser-game systems.
Burger order
A precise definition of BunBandit's burger-order objective and how it differs from collecting arbitrary pickups.
Read definition →VERIFIED MECHANICIngredient sequence
How BunBandit's requested ingredient sequence governs buns, patties, cheese and topping pickups during a run.
Read definition →VERIFIED MECHANICRepeated ingredient
A source-bounded explanation of repeated layers in later BunBandit burger orders.
Read definition →VERIFIED MECHANICIngredient loss
Define ingredient loss in BunBandit and distinguish stack damage from the separate three-strike run limit.
Read definition →VERIFIED MECHANICThree-strike rule
The verified meaning of BunBandit's three-strike rule, without inventing damage values or recovery systems.
Read definition →VERIFIED MECHANICTouch gestures
Define BunBandit's screen-only lane-change, jump and slide controls for the forthcoming native iPhone game.
Read definition →VERIFIED MECHANICAlternate path
How ramps, tunnels and shortcuts create alternate route lines in BunBandit's four native city routes.
Read definition →VERIFIED MECHANICKitchen crew
Identify the chefs, managers and waiters named as threats in BunBandit's native iPhone chase.
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