OFFICIAL CURRENT PRODUCT

BunBandit FAQ

Direct answers about the forthcoming native iPhone burger-order runner—without facts from the retired Roblox and browser prototype.

What is BunBandit, also called Bun Bandit or Bunny Bandit?

BunBandit is a forthcoming native iPhone voxel runner where each run is a burger order. Collect buns, patties, cheese and toppings in the requested sequence, avoid the kitchen crew and finish the stack before a third strike ends the escape.

Is BunBandit available on the App Store now?

Not yet. BunBandit is being prepared for App Store review. The official Apple download link will appear on the BunBandit homepage only after the public release is available.

Is BunBandit a Roblox or browser game?

No. The current BunBandit product is a native iPhone game built for touch. Old pages that described Roblox, keyboard controls, restaurant worlds, farmer obstacles or browser characters referred to a retired prototype and do not describe the current game.

How do the controls work?

BunBandit uses screen-only controls for lane changes, jumps and slides. Ramps and tunnels create alternate movement lines. Exact control behavior may still change before the App Store release.

What is the burger-order system?

Every run displays an ordered recipe. You collect its ingredients in sequence while moving through the route. A wrong or lost ingredient can damage the current stack, and later orders can contain more layers or repeated ingredients.

Which routes are in BunBandit?

The four currently named native routes are Bunmarket After Dark, Amberworks District, Bunwood Reserve and Blackwater Docks. Their traffic, props, bridges, tunnels, shortcuts and hazards change the context of the chase.

Which power-ups are confirmed?

Seven power-ups are named in the current native materials: turbo, shield, magnet, score rush, sauce rush, ghost mode and combo lock. Their exact numerical values and durations have not been published.

Which devices and languages will BunBandit support?

The current release target is iPhone. Launch materials describe ten interface languages: English, Spanish, Brazilian Portuguese, French, German, Italian, Japanese, Korean, Simplified Chinese and Arabic. Final device compatibility will be confirmed on the Apple listing after release.

Does BunBandit contain ads or purchases?

Current launch copy describes the native game as ad-free. Any final price, optional purchase and availability details will be governed by the public App Store listing and the current terms after release; this FAQ does not promise unpublished store terms.

Where can I get support?

Use the official support page on bunbandit.com. Before release, support can answer website, privacy and availability questions; the public Apple listing will provide the authoritative app-version and compatibility details after launch.